About 28 results
https://octet-stream.net/b/scb/introducing-the-m17-rust-toolkit.html · 31 Jan 2025
31 January 2025 I've been working on a new open source project for a while and it's coming to fruition! This week I made the first release of the M17 Rust Toolkit available on crates.io. The linked homepage has all the gory details and code examples and ...
https://octet-stream.net/b/tt/cross-compile-mac-rosetta.html · 27 Nov 2024
HOME BLOGS PROJECTS GITHUB 27 November 2024 On an Apple Silicon Mac I was a cross-compiling some Rust code for the x86 version of a Mac and wanted to run some tests. That is: cargo test --target x86_64-apple-darwin This gave me an error I did...
https://octet-stream.net/b/tt/sourcetree-being-overzealous.html · 7 Nov 2024
HOME BLOGS PROJECTS GITHUB 7 November 2024 I came across this strange git error while trying to check out my dependencies with cargo. fatal: cannot use bare repository '/Users/tk/.cargo/git/db/tracing-3b3ea2e46aa0049f' (safe.bareRepository is 'e...
https://afloat.boats/posts/cirque-du-spritesheet · 29 Apr 2024
Creating motion streaks in a Bevy game using a ring buffer.
https://afloat.boats/posts/calendar-tetris-pt-3 · 29 Apr 2023
Building the calendar stacking UI in Rust with Dioxus, my favorite UI library for cross platform development.
https://afloat.boats/posts/calendar-tetris-pt-2 · 12 Feb 2023
Using Petgraph's directed graph to model overlapping calendar events instead of self-referential types in Rust.
https://afloat.boats/posts/calendar-tetris-pt-1 · 10 Feb 2023
How Apple, Google, and Outlook stack overlapping calendar events differently, and what sane stacking looks like.
https://afloat.boats/posts/dead-simple-spritesheet-animation · 5 Dec 2022
A spritesheet animation state machine in Rust with page-based looping and variant transitions for 2D games.