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https://greengale.app/3fz.org/3me5uezvvke2d · 6 Feb 2026
SVG animations
https://greengale.app/3fz.org/3mdwcdlrblw2p · 3 Feb 2026
SVGs can now use internal fragment references (previously was sanitized out) and have block-scoped namespaces applied automatically (so these don't overwrite each others' styling). Stay tuned for more shapes 💠
https://greengale.app/3fz.org/3mdhil5blhi2h · 28 Jan 2026
small animated webp, skips conversion: another tiny animated webp: tiny APNG: large still, avif conversion: another large still:
https://tunjid.com/articles/shared-element-transitions-for-large-screened-devices-6936d332566f1145a11726a8 · 8 Dec 2025
Scaling up shared element transitions to the big screen
https://tunjid.com/articles/3-unique-predictive-back-animations-you-can-create-with-the-navigation-events-library-68af812b7c4b054f8bb3e0a3 · 27 Aug 2025
Swipe to pop, drag to pop, and sticky shared element animations
https://tunjid.com/articles/ui-layer-architecture-for-persistent-ui-elements-68248e8ecc8e85f53ce1aa46 · 14 May 2025
Should persistent UI elements be defined at the root level or per-screen?
https://tunjid.com/articles/3-neat-animations-you-can-create-with-modifieranimatebounds-67e474130e9ba862fe18b5e5 · 26 Mar 2025
See how composition permanence can help you create better animations with Jetpack Compose
https://afloat.boats/posts/dead-simple-spritesheet-animation · 5 Dec 2022
A spritesheet animation state machine in Rust with page-based looping and variant transitions for 2D games.