About 8 results
https://ordoalea.leaflet.pub/3mnwcopztnc2r · 10 Jun 2026
Just a overview of the DOMAIINS horror experience game
https://anniesden.pckt.blog/simplifying-video-game-design-with-board-games-tzxhqge · 9 Jun 2026
i care a whole lot about user experience. it sometimes feels like that's all i think about when working on development. how can i make sure that a player feels like the game/menu interactions are intuitive and their goals are clear, while also using as lit...
https://musehuntersblog.leaflet.pub/3mm3shn7kjs2h · 18 May 2026 · 🦋 Bluesky
An untapped avenue of finding hidden gems
https://liminal.leaflet.pub/3mk4mlzifac2j · 22 Apr 2026 · 🦋 Bluesky
Ludum Dare 59 retrospective
https://beebz.leaflet.pub/3mjg37tg5p22j · 14 Apr 2026
Choosing the right difficulty level shouldn't be a judgement on your self-worth
https://alexanderson.leaflet.pub/3md4pyndn5c2w · 23 Jan 2026 · 🦋 Bluesky
Today, my writing is focused on my spaceship game, Thorium Nova. Over the last few days I've written several discussions about the behavior of ship systems. I'll link them here, for you to enjoy. Feel free to comment as well — anyone is welcome to share ...
https://toastercatball.leaflet.pub/3m7yit6w3ds2s · 15 Dec 2025 · 🦋 Bluesky
I want Doom, but also I don't